Penalty - one of problems in DLS 2020

(Source: Internet)

 

There are many aspects of DLS 2020 that should be discussed about. Penalty shooting is one of them. 

-         👉 About the goalkeepers:

The weakness of the goalkeepers is to express vastly in this situation. Most of the goalkeepers in DLS 2020 start catching the ball too early, so shooting in the middle (with B-button) is a good choice. Even through the goalkeeper has high dedicators or not, this mistake still happens. Seem like this is the zeros in the algorithm, which we can use. Here is the example of a penalty between Adria Pedrosa and Joe Hart

 

     

      
Joe Hart- dedicator of 72- has many mistakes

 


Another penalty between Adria Pedrosa and Joe Hart. In this situation, Hart catches the ball too early. Early catching makes him miss the ball's direct. Slowly catching expresses through that his hand could not straight to catch the ball. In fact when the ball reaches the line,when the GK miss the direct or not, his arm must stretch as long as possible. The slow actions make the GK has many silly mistakes.


 The main problem is that the goalkeeper choose randomly the direction to catch the ball. It means that, they are not programmed to predict the direct of the penalty shoot. This is not only the mistake of Joe Hart but also the high-dedicators GKs.

-        👉  About the penalty takers:

The Goalkeepers randomly choose the direct, so we can not know which direction exactly is true. The rate of a success penalty turn is 50 by 50 percentages. However, we can choose a guaranteed shooting method that is always succeed. In fact, there are many places in the goal GKs can not reach to. This is called “unstopable shot”. And it also true in the game:

 


unstoppable places ( Sticked )

+ The red sticks is a really unstoppable shot. Adding the suitable force can make a strong and exact shot. After many experiments, i deduce that using one third of force bar is enough. If you add force more than that or not enough, it will be off target (too strong shot) or catched by GK (too weak shot)

+ The black stick is basing on the mistake of GK. Because of randomly choosing the ball's direction, a slow shot on the black stick is a good idea. 

                         
                                          

These are all i deduce after taking many experiments of DLS 2020. I believe that, the penalty- an essential part of a match- will be perfected. I suggest that, instead of randomly choosing direction of the ball to catch, the GK can guess the direction of the ball after about 0,02 seconds after player touch the ball. This can guarantee the natural character of a penalty and avoid many silly mistakes.


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